workinprogress in 3D Art

Share your 3D Art!

Loading...I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.
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There are lots of mysteries in Usual June, the adventure game we're developing.
This is just one of them. What do you think? Is this some satanic ritual, just a prank, or something...else?
👻 Wishlist Usual June on Steam today! https://store.steampowered.com/app/2702430/Usual_June/
22 votes Voting finished
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More textures and props added
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Loading...Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. 🎨
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