Finished in Blender

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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.

Huggy Wuggy!!!

Christmas...

Progress in coming🫡🗣️

Why does my render look like this-

Blender btw

Render - Rack Metals Series ContainerKeepItems G1 N1-3 Tools Metalic Racks. Cycles - Low Samples. #b3d, #blender, #unity, #racks, #industrial, #metal, #assets, #warehouseRacks.

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Test Rack Metals Series ContainerKeepItems G1 N1-3 Tools Metalic Racks. Cycles - Low Samples. #b3d, #blender, #unity, #racks, #industrial, #metal, #assets, #warehouseRacks.

Some UI mockups

#CreepyDoll

GRAND moment to show this animatronic that i saw in a dream like monthS ago new render

PC wallpaper!!!!