Finished in Blender

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Loading...I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.
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Why does my render look like this-
Blender btw







Render - Rack Metals Series ContainerKeepItems G1 N1-3 Tools Metalic Racks. Cycles - Low Samples. #b3d, #blender, #unity, #racks, #industrial, #metal, #assets, #warehouseRacks.

Loading...Test Rack Metals Series ContainerKeepItems G1 N1-3 Tools Metalic Racks. Cycles - Low Samples. #b3d, #blender, #unity, #racks, #industrial, #metal, #assets, #warehouseRacks.

GRAND moment to show this animatronic that i saw in a dream like monthS ago new render




















