All Posts in Unreal Engine

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Cyberpunk game concept

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In our RPG, enemies' behavior is determined by needs instead of schedules.

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🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.

🎮 Stay tuned for more updates:

https://gamejolt.com/games/Lost_in_The_Storm/562040

Have a blessed day, everyone! 🙏

He is coming

About my lesser cared about Game: WorldWide Soldier: True Patriots

This may mean a break from fnaf content. I just can’t focus on one thing for so long. I’m having a hard time with it.

Cyberpunk apartments - UE5

We're on good way fixing most of the bigger bugs found, but other than that, were working on small tweaks and details! Playtesters have said that the vines looked to thin to climb/ walk on, so heres some new more fitting ones!

https://www.youtube.com/watch?v=Xdmd4tyRPRc

OME - DEV BLOG: Updated Vines Mesh & system
ONE MORE EXPERIMENT - SILVER DEMO OUT NOW!!!------------------------------Andrea is talking to her sister, as suddenly a strange interference cuts the call s...
https://www.youtube.com/watch?v=Xdmd4tyRPRc
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Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.

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Are you afraid the game you are developing runs too slow? Also don't have the time to optimize it? Follow these two simple steps to make your game run smooth like butter.

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Modeling of the trees took a long time, but worth it.