All Posts in Unreal Engine
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Share your creations!
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Jumping in vents and snappin necks (both different endoskeletons)
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(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5
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(UPDATE) I've tried to use different foliage in my PFT, and turn out great, now for the last test I need to test it with the snow foliage to see how it will turn out if it turn out good, I will start to develop the actual landscape for the game. #Desert
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Implementation of the office at the moment:
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leaves in the wind
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Progress on Feared Ones
btw I made a demo if you didn't know
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This video is from 2022-03-07 the time when NNFY was turning into the new and improved Nightmare Manager.
This is the prototype phase of my favourite map.
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Parkour System in Tales of Meadows
Be careful making inputs in an actor is not a good practice.
I spent several hours understanding why when I use Input in an Actor (and not a Player Controller) it cannot make Replication style requests (Server, MultiCast).
Well actually it's normal.