All Posts in Unreal Engine

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Jumping in vents and snappin necks (both different endoskeletons)

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(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5

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Glimpse of CC in Dreamlands , It's not 100% finished many things are about to change. if you want to see more and support our Video Game project Dreamlands please consider joining our Patreon that will mean a world to us !
Thank you, Stay safe Legends

(UPDATE) I've tried to use different foliage in my PFT, and turn out great, now for the last test I need to test it with the snow foliage to see how it will turn out if it turn out good, I will start to develop the actual landscape for the game. #Desert

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Implementation of the office at the moment:

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leaves in the wind

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Progress on Feared Ones

btw I made a demo if you didn't know

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This video is from 2022-03-07 the time when NNFY was turning into the new and improved Nightmare Manager.

This is the prototype phase of my favourite map.

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Parkour System in Tales of Meadows

Be careful making inputs in an actor is not a good practice.

I spent several hours understanding why when I use Input in an Actor (and not a Player Controller) it cannot make Replication style requests (Server, MultiCast).

Well actually it's normal.