General in Unreal Engine
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I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.
Today i remade AR textures LMK what do you think!
Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:
And Finally I've made Spongebob's house!
Rate It in comments please!!
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i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
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The jumpscare animation/cutscene is now officially kinda scary....
Still need to improve a few things (Smoother transition, better lighting etc) before it's finished, but heres a sneak peek of what the final version will look something like:
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Working on a jumpscare/cutscene for the new reworked version of the game. (Work In Progress) Made In UE5, animatronic: Vintage Todd the Triceratops (Made in Blender
Corrupted Files: A free roam fnaf fangame by me (Game page needs updates soon)
Hello everyone,
Patch v1.1 for Ontotis was released adding support for 3 languages French, Spanish, Portuguese(Brazilian), as well other game improvements! 🔥
Buy it on #steam 👇
https://store.steampowered.com/app/2484500/Ontotis/
#horror #indiegame #indiedev #gamedev #UE5 #mystery
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I know it's not Thanksgiving yet. But let me show you what I am thankful for...