Work in Progress in Unreal Engine


Behold... a massive donut.

Adding more information about whether an item is worth equipping or not.
Still's a WIP and does not represent the final result.
---Development is going according to plan.---
- Implemented transport in the form of animals. :D
- Ladder system.
- Water system.
- Updated camera system (clumsy scrolling).
https://gamejolt.com/games/adventure-of-mak-2/724264
By the way, today I turned 27. :)





First renders playing with the sequencer in UE5.
Made in Blender and textured in Substance Painter.


I built an altar into a giant demon skull. I've always been intrigued by that idea.



During the making of Alien Colony, we have develop a procedural BP for buildings, here a test with a Japanese style house . The pack will be available on Unreal Market.




Gave this boss a little bit different second phase


Hi! Here is a timelapse I recorded of my scene with the new lightning setting I have been playing with...

Don't mess with the pumpin man. He's the first demon you ever encounter in the game and I am confident he has killed over 95% of players at least once.
