Work in Progress in Unreal Engine

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Damage system in my #indiegame #runner side-project #madewithunreal was redone with a line-traced system: now there ain't any glitches with a #zombie movement when they gets damage..

#gamedev #digitalart

Caught a bizarre glitch that left us without light ☆

Took a walk in the world of complete darkness, practicly looking how silhouettes are important ( ´ ω ` )

Renewed

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Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?

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I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?

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Nothing new, "just" optimizations.

From having a massive performance cut to an acceptable one.

I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

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#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame

#gamedev #digitalart

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.