Work in Progress in Unreal Engine

Share your creations!

Loading...Damage system in my #indiegame #runner side-project #madewithunreal was redone with a line-traced system: now there ain't any glitches with a #zombie movement when they gets damage..
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Caught a bizarre glitch that left us without light ☆
Took a walk in the world of complete darkness, practicly looking how silhouettes are important ( ´ ω ` )

Loading...Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?
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Loading...I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?
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Loading...Nothing new, "just" optimizations.
From having a massive performance cut to an acceptable one.

Our work is going on and soon there will be some news...
Play the demo on:
Game Jolt: https://gamejolt.com/games/project-utgardr/673440
Steam: https://s.team/a/1878290
#adventure #parkour #puzzle #nordicmythology #openworld #indiedev #indiegame #projectutgardr
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I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

Loading...#Zombies, weapons and bunch of smoking barrels: testing the "dirty" spawn system randomiser in my #runner #madewithunreal #indiegame
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Loading...Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
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