Work in Progress in Unreal Engine

Share your creations!
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I'm experimenting with the maximum height for base-building in our game. The current cap is 15 blocks, which is 15 meters / 50 feet... maybe too much?

The next Update is on the Way! 3 new Tracks and a new ball, just have to finish the balancing. #ScreenshotSaturday

"Being honest Lieutenant I don't even know if we can trust him anymore"-Rick "Rocco" Fitzgerald 1967

#fpsgame #indiegame #shooter #storygame #storygame #indiedev #wargame #firstpersonshooter #3d #ue5 #art #action

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Damage system in my #indiegame #runner side-project #madewithunreal was redone with a line-traced system: now there ain't any glitches with a #zombie movement when they gets damage..

#gamedev #digitalart

Caught a bizarre glitch that left us without light ☆

Took a walk in the world of complete darkness, practicly looking how silhouettes are important ( ´ ω ` )

Renewed

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Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?

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I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?

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Nothing new, "just" optimizations.

From having a massive performance cut to an acceptable one.