Work in Progress in Unreal Engine

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Character and asset showcase

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Shooting shields can kill you... I was testing firing the blunderbuss with the only set projectile I had, and I didn't realize the enemies' shield only hurt the player.

The firing works, though :-)

Another few, dark scene shots straight from "Extinction" !

Let me know what do you think, it really means a lot to me :D

✅--> Discord https://discord.gg/metNw4y3Qj

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Hi everyone!

I added primary and secondary weapons, so you can equip several weapons to tackle different situations. Weapon sockets have physical constraints, so they have a subtle, more realistic behavior when the player moves... what do you think?

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I'm sure Tim Taylor would be proud.

Ready for my closeup💅

#indiedev #gamedesign #darkfantasy

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I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.

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You see, I'm a good person. I don't judge my friends for liking strange output devices.

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Bunnie Bot latest fur test. Still need to fix the shader and plenty of small details but its coming along. I have no idea how to use the fur groom tool proper so its all a mess haha.
https://youtu.be/xJLIFxazzVo

#BunnieBot #ArchieComics #Floof #UE5

Lunar New Year - Bunnie Rabbot WIP Part XI - Groom Fur and Hair Started
Taking inspiration from playing Forged in Iron Torch after getting it off Steam for the Lunar New Year/Chinese New Year Sale and running around with an Edge ...
https://www.youtube.com/watch?v=xJLIFxazzVo

We had to make the water this reflective so that you can check out how good your character looks while you play💅

#indiedev #darkfantasy #gamedev #kristala #arpg