Work in Progress in Unreal Engine

Share your creations!

Your teacher, Ms. Trunchboar, may have a little bit of a problem


Hi, #screenshotsaturday! I worked on lighting for interiors in #UE5. This scene only has one directional light and emissive materials. There are so many hidden settings that can help without using many lights.






These are some splash animations I recently added. They are not crazy elaborate, but hopefully add some weight to important events. Feedback welcome :)


I've got sone exciting news: the latest patch for the BattleJuice Alchemist Playtest is live on Steam and it includes the new tower building mechanics!
Read the article below and make sure to tell me about the game breaking tower designs you come up with!


I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.





I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.


Hi! I have created local volumetric fog using volume textures in UE5. That gives me more control to add creepiness where I need it in my level design.
What do you think?
I've uploaded the currently latest version of the game!
Two bugs have been found, which will be fixed in the next update:
The shop interface sometimes hides the cursor.
The bombling regrowth animation doesn't work as intended and may be quite confusing.


@ItsDanBruh nos dio el permiso para publicar esto, lo que podemos aprecia es una vercion temprana de el chat con los NPC del juego, creo que se pudo un poco creativo con los comentarios del NPC