Work in Progress in Unreal Engine

Share your creations!

You can't park there, it's for handicapped people only!


One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.


Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal


Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

Fresh concepts for the steampunk-inspired pistols and blunderbusses that our low-level Kota soldier enemies will be wielding in #darkfantasy ARPG Kristala.
#gameart #screenshotsaturday #gamedev #indiegames #gameweapons


Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...





New recoil system! What do you think about it?
 6 votes Voting finished


Nighttime Lighting!
Its still a work in progress, but trying to make it "dark like how you see in movies: Clearly looks dark, but still visible in your immediate vicinity


We have a new mechanic in BattleJuice Alchemist where night shields can be destroyed by light.