Work in Progress in Unreal Engine

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Some retro shaders

The Poseidon will sail

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

You can't park there, it's for handicapped people only!

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One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.

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Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

Fresh concepts for the steampunk-inspired pistols and blunderbusses that our low-level Kota soldier enemies will be wielding in #darkfantasy ARPG Kristala.

#gameart #screenshotsaturday #gamedev #indiegames #gameweapons

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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...

Hello to all and I hope your having an awesome day. I was really looking forward to feedback on my Demo's, I would like to know what your thoughts are. Deceptive Perception is the first one I'll finish, I'm having fun with it.

Hope you Enjoy the Demo's.

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New recoil system! What do you think about it?

  6 votes Voting finished