Work in Progress in Unreal Engine



So finally I end up with endo and costume


Lumen is really impressive but it's quite taxing on performance.
Screen Space in comparison isn't as impressive, I had to bump up the brightness to make it look somewhat decent.


I recreated a basic form of my Unity Runtime List system in Unreal. Actors can easily be registered to Lists (a DataAsset) in editor, and anyone with a reference to the List asset can access info like an array of the Actors, average location, and more.


We’ve added animations for status effects and now they’re displayed not only in chars’ icons but during gameplay too.
Feel free to give us feedback, we appreciate it
#twilightwars #indiegames #gamedev #turnbasedthusday #animations #statuseffect

Hey guys! Check out the new preview of the first Special Stage of Sonic Islands!

Hello everyone! Step into a fresh devlog! In this episode, exciting updates await, beginning with the game's new name: Lobo (Wolf). Dive into new environments, stunning models, and captivating characters. Don't miss out!



Some Office Screanshots(outdated)


Got him jumping around! #UnrealEngine5 #gamedev


Stay in the loop! Don't miss out on the launch of Lost In The Storm on Kickstarter. Get notified and be part of this epic journey.
#LostinTheStorm #Kickstarter #Gaming #indiegame #gamedev #IndieGameDev
https://www.kickstarter.com/projects/nexsle/lost-in-the-storm


grass physics test(outdated)