Work in Progress in Unreal Engine

Share your creations!

Hey everyone! 🌟 Step into my latest devlog.

Join me as I explore fresh combat updates, new mini-environments, and UI enhancements in this episode.

https://www.youtube.com/watch?v=SWEShAJm3Jw

Devlog 57 - Elevating Combat, Fresh Environments, Enhanced UI in Lobo
Hey everyone! 🌟Step into our latest devlog. Join us as we explore fresh combat updates, new mini-environments, and UI enhancements in this episode. Links---...
https://www.youtube.com/watch?v=SWEShAJm3Jw
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My dad joins the realm of ‘Lobo’ as an NPC. I’m bringing friends and family into the game to bring its world to life!

This is the outside scene to the house you're having the party in. These are some before and after screenshots with some lightning bugs, and the global lighting tests. What do you think?

Let me know with a comment.

I've just created the Battle simulator page ! I haven't released the game yet, so feel free to follow the project! (it's coming out soon! )

https://gamejolt.com/games/battlesimulator/862134

Trying to see what some nice lighting will do to my games scene. I don't really want to go to far with lighting, reflections or Ray Tracing. I still want to have a good playable frame rate, but not bad so far.

Let me know your thoughts with a comment.

Have you ever started to doddle at the bottom of your note book...And it turned out to be a pretty cool drawing but was just cut off in the end?

  1 vote Voting finished

Teaser soon

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I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #screenshotsaturday #pixelart #kirby #nes

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