Work in Progress in Unreal Engine

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Map (the textures are placeholders)

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Zero Two boss

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Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

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Here's how my mobile project is progressing! I've added a few unlockable animations between jumps, and done some math to adjust the difficulty over time

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Todos os FRANXX estão operacionais

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

Here's a few more screenshots of the subway level. I'm also finishing up with the Reapers animations, attacking, being hit, dying, screaming and so on. That might be my next post, but who knows. Solo development is so much fun.

Hope you Enjoy.

Steam Next Fest was a blast, tons of people played our demo and you can continue to do so, if you have not checked it out yet. Here comes the wrap-up devlog (article below).

This is a quick look at the underground subway I've been working on. With and without the lighting. It has some very twisted yet interesting elements to it, but I'm not telling what.

Hope you Enjoy.

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