Work in Progress in Unreal Engine
Share your creations!
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Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.
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Which looks visually better?
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Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨
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Since news has lowered alot, we have improved and redone alot of things. I'm not able to share much but have a in-engine screenshot!
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Hi Everyone!
Meet 'The Fallen' in Lobo, a seemingly weak enemy with a dangerous bite. Press the right button to avoid its attack—every encounter, different outcomes! 🎮👾
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Let's turn this fake game into something real
follow my project, it will be available soon!
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Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.