Work in Progress in Unreal Engine

Share your creations!


Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.




Which looks visually better?
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Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨












Since news has lowered alot, we have improved and redone alot of things. I'm not able to share much but have a in-engine screenshot!



Hi Everyone!
Meet 'The Fallen' in Lobo, a seemingly weak enemy with a dangerous bite. Press the right button to avoid its attack—every encounter, different outcomes! 🎮👾




















Let's turn this fake game into something real
follow my project, it will be available soon!

































Created this energy vat! Its primary use is to restore player's energy in the tutorial areas.