Work in Progress in Unreal Engine

Share your creations!
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UPDATE : Added dash ramp and trick ramp with proper animation and voice and high quality materials.
Version 0.4.0 (MAJOR UPDATE) out now.

Took me 5 hours and almost made my pc crash, so you better play it

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UPDATE : Added rainbow dashring, different random voices for homing attacking/stomping/boosting, damage and trick jump, added proper way of destroying enemies for when boosting/stomping or homing attacking (jump and no jump) and improved dashring material

🚀 First DEVLOG for EXPLOITATION_ is here! 🎥
Hey everyone! We're excited to share the first of many devlogs for EXPLOITATION_! In this video, we dive into how the game works, its progress, and explore the lore and story of the game.
https://youtu.be/6_mg8HT3eb8

https://youtu.be/6_mg8HT3eb8
https://youtu.be/6_mg8HT3eb8
https://youtu.be/6_mg8HT3eb8

shed wip
#hnrtx

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

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UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels.
Version 0.3.3 gonna be out in a few minutes
EDIT : It's out now

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Game menu FNaR Future illusion

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Director, in Twilight Wars, there are no guarantees - only choices.

Build your team, control the battlefield, and seize the advantage before it’s too late.

#indiegame #roguelike #roguelite

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🤖 In Twilight Wars, alliances are fragile, and every move is a gamble. Your agents have secrets. Your enemies are watching.

The only thing you can rely on? Your own strategy. Play smart, or don’t play at all.

#indiegame #indiedev #roguelike

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First week challenge