Work in Progress in Unreal Engine

Share your creations!

We are still here! We promise!

We have had some slight hiccups with the main designer just disappearing. After a much needed break we are going to now resume development on the pre-alpha without them. Thank you for your patience!

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UPDATE : Added dash ramp and trick ramp with proper animation and voice and high quality materials.
Version 0.4.0 (MAJOR UPDATE) out now.

Took me 5 hours and almost made my pc crash, so you better play it

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UPDATE : Added rainbow dashring, different random voices for homing attacking/stomping/boosting, damage and trick jump, added proper way of destroying enemies for when boosting/stomping or homing attacking (jump and no jump) and improved dashring material

🚀 First DEVLOG for EXPLOITATION_ is here! 🎥
Hey everyone! We're excited to share the first of many devlogs for EXPLOITATION_! In this video, we dive into how the game works, its progress, and explore the lore and story of the game.
https://youtu.be/6_mg8HT3eb8

https://youtu.be/6_mg8HT3eb8
https://youtu.be/6_mg8HT3eb8
https://youtu.be/6_mg8HT3eb8

shed wip
#hnrtx

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

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UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels.
Version 0.3.3 gonna be out in a few minutes
EDIT : It's out now

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Game menu FNaR Future illusion

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Director, in Twilight Wars, there are no guarantees - only choices.

Build your team, control the battlefield, and seize the advantage before it’s too late.

#indiegame #roguelike #roguelite