Work in Progress in Unreal Engine

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MENU VERSION V2

WHAT DO YOU THINK ABOUT IT???

ESCAPE THE BIDUL DEMO (IS READY TO PLAY)

PLAY MY GAME = SUPPORT FOR 15 YEARS OLD GAME CREATOR THXX!!

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Kick. Smash. Repeat.
Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealistic… and SO fun. 😎

Door.

Yep, it's just a door.

#3D #Blender #door

here you have a little sneak peek of the project we are doing of HN3, as always thankful for the great team that is participating in this HN3 fangame with me

Sorry, i been Silent, I've been working on A Secret Project. So I'm gonna share a couple of screenshots. This project I haven't even attempted but I will gladly try to make. #roguelite #Survival #N64Style #lowpoly

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Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone.
Let’s make every fight hurt 👊🔥

Mia | Environmental Contact | Work In Progress

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Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.

Hey, I came to brag that I'm finishing my DEMO of the game Escape The Bidul. In recent days, I've been fully focused on the graphics and the overall sense of the game. This week the DEMO will be ready to play

I'm waiting for your opinions on the game

hmm (early)