Work in Progress in Unreal Engine





Kick. Smash. Repeat.
Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealistic… and SO fun. 😎




here you have a little sneak peek of the project we are doing of HN3, as always thankful for the great team that is participating in this HN3 fangame with me





Sorry, i been Silent, I've been working on A Secret Project. So I'm gonna share a couple of screenshots. This project I haven't even attempted but I will gladly try to make. #roguelite #Survival #N64Style #lowpoly


Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone.
Let’s make every fight hurt 👊🔥

Mia | Environmental Contact | Work In Progress



Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.