Work in Progress in Unreal Engine

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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

IF YOU OWN SKYLANDERS AND A NON-XBOX PORTAL PLEASE DOWNLOAD THIS DEMO AND SEE IF THE ONES LISTED WORK (READ GAME DESCRIPTION). IF THEY DO NOT, PLEASE COMMENT!!
THIS IS URGENT!! (I will only add more once I know these work)


30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.


29: Berserk mode and sword trail.


28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.


Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.


27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.

