Work in Progress in Unreal Engine

Share your creations!

Our new lighting designer is doing some amazing things!! Can't wait to show all of you more!!

Loading...In Lobo, I optimize enemy AI with distance-based activation. Only nearby enemies are fully active, keeping performance smooth while encounters stay smart and meaningful.
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Join the Official Curiosity Games Discord to get even more teasers!!
https://discord.gg/7fyxyhXmhA

"Just arrived...
No, there's no one here...
Kay, I'll talk later, I got to go..."

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