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This is not your ordinary lantern :-)

Testing out and fixing one of the many mechanics for the game.

#indiegames #gamedev #indiedev #MadeWithUnreal #indiegame

Today we're sharing game dev updates for Path of Kami and upcoming giveaways and events we have in store for the next few months!

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At first I tried to make my game look like Quake and Blood. But Serious Sam is in the heart forever.

Don't miss illWill.

As you might remember, you voted to have the style be more towards plants and greenery than thorns. We've iterated and tried different types of plants, but this is the latest revision, with upgraded lights and shadows!

I hope you like it!

Stay tuned!

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I forgot to post this yesterday, so here is how the game is running now its a lot better than before

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Underwater mermaid castle map from our rhythm game;)

https://store.steampowered.com/app/1575680/BlasterBeat/

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.

Saves in DarKnot are associated with relatively safe places, from where the hero begins each new walk. You will immediately know where to relax when you see an old cozy armchair.
https://store.steampowered.com/app/1371560/DarKnot/

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The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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