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First shots of the new trailer

🎨 #ConceptArt for a new world, we are currently working on.

βœ… Each level has a unique feature.

#AiliaTheGame #Ailia #Gaming #IndieGame #GameDev #IndieGames #IndieGameDev #Steam

Artia : Neo's Adventures - Axe animation & VFX

Fill out this form to stay informed: ⏩

https://forms.gle/3dBUGTE3ad8HXRK38

Our Kickstarter will start soon! Stay informed here ⏩

https://www.kickstarter.com/projects/artiagame/artia-neos-advent…

#indiegameΒ #gamedevΒ #rpgΒ #actionΒ #zelda

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We are working on getting the menu UI finalized for the next release. Besides a few small things, I think we are almost there! :)

Download the beta: https://t.co/QEjtgP0uBJ

I finally got around to making the devlog for Super Mario FPS! Check it out!
https://youtu.be/FjsXQsCeefU

I made Mario 3D World into a FPS Game!
THANKS FOR WATCHING!!!IF NINTENDO TAKES THIS DOWN THE GAME IS CANNON 😳😳😳OUR WEBSITE:http://www.baconstudio.comSOCIALS:Discord Server: https://discord.gg/...
https://www.youtube.com/watch?v=FjsXQsCeefU
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When I was little, One of my favorite games, "elevator action". This stage was inspired by 'elevator action'. It's one of my favorite stages. #homage

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New chibi characters! Lowpoly and extremely light, can be used in both pc and mobile games

Check them out at Sketchfab https://sketchfab.com/joaobaltieri/models

#Blender3d #lowpoly #gamedev #gameart #stylized #gameassets #indiegames #indiedev #unity3d #3dcharacter

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Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)

πŸ–Š A sketch we made for Ailia.

πŸ€– Join Discord for more content:
https://discord.gg/C84XhBq7MG

#AiliaTheGame #Ailia #Gaming #IndieGame #GameDev #IndieGames #IndieGameDev #Steam

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I completed a game that I made alone for 3 years.

For your information, it's not a dance game, it's an action Rogue-lite.

You can play the demo. Please give us a lot of feedback.

Welcome to the Unity 3D/2D community on Game Jolt!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.

Join the community and share your own creations!

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