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Post GameDev things!

Planning a development project typically involves a structured, multi-stage approach aimed at reducing uncertainty, preventing scope creep, and aligning technical implementation with business goals

#Devruary

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Hey, I released the demo for my Strategic Chess-based Incremental Game, I thought some of you could enjoy!

You can play it here in WebGL https://gamejolt.com/games/theboardisyours/1047644

The demo is also available directly on Steam https://store.steampowered.com/app/4238740/The_Board_is_Yours/

After months, Early Access 3, AKA the Mining Update is finally out for Ruckus 3D!!! #gaming #survival #survivalgame #devlog #update

"Wake up"

What is your favorite movie ?

Experimenting with Lighting illusions using Tilemap layers. 💡#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokémon Gold & Silver...

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#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260211

https://youtu.be/kpa1YvwMYYE?si=boJsaibbk3NH-r1C
https://youtu.be/kpa1YvwMYYE?si=boJsaibbk3NH-r1C
https://youtu.be/kpa1YvwMYYE?si=boJsaibbk3NH-r1C

#Devruary As a VNDev, I always plan my games as part of projects for which I have already made something else (like a video, comic, etc) to establish the "canon". It makes story building easier and I can leave little "easter eggs" for attentive players!

im trying to learn C# while i save up for a new gpu so that when i get unity i can have C# engraved into my brain