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Loading...No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.
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Sorry for the neglect here! I've been working hard on False Fruit v2.0.
If you want some screenshots and info about what we're up to, here are the last two devlogs I posted about it on Itch.
https://thejabberwockysmaw.itch.io/false-fruit/devlog/1125789/fa…
https://thejabberwockysmaw.itch.io/false-fruit/devlog/1384597/fa…

Loading...For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Loading...For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Loading...#GrottoEscape PROTO 0.7.0 WIP
Follow and wishlist on #Steam:
https://store.steampowered.com/app/3433190/Grotto_Escape/
A DEMO will be available for the Steam Next Fest in February 2026.
Grotto Escape will be released in March 2026 on Steam.
Watch a WIP Gameplay 20260217
Im hiring Haxeflixel Programmer(VOLUNTARY)
#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.
1What’s the worst bug you’ve dealt with???? Hmm??? What a very interesting #Devruary question right here!!!!!!! Umm???? Perhaps..........


















