General in Game Dev

Post GameDev things!

🎉💥Happy Independence Day💥🎉

Vennus Stupid Game leaks

Isometric Tutorial.

Full Video tutorial dropping on my YouTube soon https://youtu.be/l-GrnsUKlsg?si=k3iDEkdCeyZ-KNVm

The QUICKEST way to make Sci-fi Isometric Pixel Art
A Sci-fi Isometric Pixel Art Tutorial. Condensed version to give viewers a peak at what my full tutorials provide! I make monthly pixel art/animation tutoria...
https://www.youtube.com/watch?v=l-GrnsUKlsg
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How can you NOT feel so powerful with tools like these?🤩 

✨Happy Fourth of July from all of us at Ravenheart! As we celebrate Independence Day, we're grateful for the freedom to create and share our passion with all of you. Enjoy the fireworks, BBQs, and festivities! 🎮✨

#FourthOfJuly #IndieGames #GameDev

👋 the 1st game jam end the 30th July

It's a very simple game jam with no prize (no pressure for the participants), the theme is robotic 🤖. I've got few idea but I can't decide if I go 2D or 3D and what will be the game mechanic for the moment

NEW UPDATE+NEW THUMBNAİL

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Some features (also Link changed)

Hello everyone! It's been a while now... but now I'm finally donde with my finals!!

I want to make the most of this summer, so I'm working on a game rn! I will be posting here about it:>

See you!

#Pomni | #TheAmazingDigitalCircus | #PixelArt | #Gamedev

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Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.