Screenshot Saturday in Game Dev



Map design! Reel showing the process of making the level selection screen in the style of a global map! #mapdesign #maps #devlog #gamedev #metroidvania #behindthescenes #stealthvania #levelselection




We've been battling against each other non stop in our bullet hells PvP mode!
Our Kickstarter and Demo are out now!
https://www.kickstarter.com/projects/baconstudio/elements-cubed-…
An #ARPG without a MINIMAP? #GRIMSTONE finally has one!🎉
Soon it will be as cool as the minimap of my beloved #Diablo!😁
https://www.youtube.com/watch?v=EKYDj97ETEE
Also, feel free to join our Discord community ➤ https://discord.gg/6hKwSaCkwa



Hi everyone! I have been blocking out a new level in Blender and checking how it looks and feels in UE5.


























Some feedback I frequently received on the PC version of Belle Boomerang was regarding the backdrop in Act 3. I decided it was time for a little polish.
Thoughts?
































It's always nice to be back home! 🦈
Sharkdwell is your starting town in Townseek, and home to hundreds of sharkfolk! Both the town and Capt. Jawline recently got design adjustments, and now they're looking their best! 🌊














⬛Black attacks will hurt you unless you jump over them.
🟢Green attacks will only hurt you if you're jumping.
So make sure to watch where you're jumping in #TwelveSlotSaloon battles. Who knows what trouble you'll get yourself into?...(•_•)


So. Choices. #screenshotsaturday
// Very profane test dialogue; may not 100% represent how one of the main characters speaks, but pretty much shows one of the consequences of refusing someone's help offers by rudely telling them off.

Reworking enemy AI and getting familiar with UE's behavior trees. Here is a new lil guy roaming around! #screenshotsaturday