Screenshot Saturday in Game Dev

Post GameDev things!

I manually created volumetric lighting in my game using beams today! What did you guys do?

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Meet Camera 1B!! ...How many cameras are even left to show at this point?...
Suffice to say, this one is also a relatively surrealist camera filled with cheesy jokes and goofs.

By the way the game releases on August 13th.

I really like the underwater rooms in our game Bionic Slammer: they give me nostalgic vibes of Donkey Kong Country's aquatic levels

#ZeroBelowTheSun wouldn't be a complete survival horror experience without unlockable costumes. Here's a #screenshotsaturday sneak peak on the Soldier's costume and the Arctic outfit. Of course, complete with Axel's iconic shades!

#indiehorror #gamedev

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Inspecting the deep mine production line for issues.

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Some progress on the tutorial level. I'm planning to make this part into a maze between containers, boxes and ruins of the factory's spaceport.

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The same Insectile can have many different morphs! Part of the fun will be experimenting to find them all!

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It took a lot of work, but now Dustgrave's sunsets can truly instill joy and calm.

Unless you are the guy with the massive quest mark on his head, surrounded by bodies.

He's probably a little stressed right now.

So proud of this artwork!

Here's a concept art for a fantasy villain and a superhero Hank from our #indiegame called "Hank: Drowning On Dry Land".

Which character you like more?

#gaming #conceptart #screenshotsaturday #fantasy

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