Screenshot Saturday in Game Dev

Post GameDev things!

New screenshot for #screenshotsaturday - new encounter in progress

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Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

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Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

#screenshotsaturday is here.

If you like our little project "Welcome Back, Commander" - you can follow us on Gamejolt or add it to wishlist on Steam.

Ignoring all the army warnings and going out in a blaze of glory.

Welcome Back, Commander - https://gamejolt.com/games/WBC/914565

#strategy #horror

The 6th entry of the Five Nights at Yura's series have been announced!

"Five Nights at Yura's - The Twisted Nights"

Is a new terryfying FNaF fangame by ZroxGames!

He might find you...

  11 votes Voting finished

Well, at least I got this done today!
Lots of screwing about with maths, but now I have the Fishing Lure flying through the air when you cast it!

Back from break! Here are some wall variations and a pile of wall debris. The last one was fun to make

I haven’t been doing much but I decided to make some assets (only did 1, oops) for my game as an apology for not making any last week.

here the only asset I made + the little guys

It's been a busy week, so I'm keeping it simple today! 🐌
I added little "X"s to the board to mark invalid Insectile placements. I hope this adds a bit more clarity to battles!