Screenshot Saturday in Game Dev

Post GameDev things!

Coll news soon. (Maybe.)

"It's light out today. It helps me move through this lonely place a little easier."

Updated combat to allow allies to physically run up to enemies instead of hopping to them, closer to how Chrono Trigger behaved.

#pixelart #screenshotsaturday #rpg

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Did y'all remember that game that was like... Megaman and Dark souls?

I'm keep working.

Finally Working on some gameplay :)

#fnaf #fangame #CNF #GameDev #devlog

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Day 21 Of Game Dev! I Have finally added a MainMenu, Had to Quickly Whip Out something Basic, I'll Update it Next Devlog or Something! BTW we have a Ko-fi Now!

#indiedev #indie #gamedev #devlog

A synth-punk action-adventure with fast-paced blade combat, resonance-based abilities, and a world worth exploring.

Demo out now | https://store.steampowered.com/app/2092270/Resonant_Blade/

#screenshotsaturday #indiedev #pixelart

"ALWAYS LEAVE BEFORE DARK"

#ScreenShotsaturday

Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!

Bit of a busy day today so I didn't do much unfortunately...

I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).

Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.