Screenshot Saturday in Game Dev

Post GameDev things!

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

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Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

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I Enjoy seeing cool animations, and trying to make them.

But putting them into a Game at-least with GameMaker is really annoying sometimes.

For today's #screenshotsaturday, here are some shots from Barshen Beasts:

POV: git commits but your also a dork, lmao

working hard on a side original project ^^ should be released in a week!

Unraveler has been really annoying recently and now he hid Hank's other outputs! They're somewhere in the roller coaster maze, can you see them?

#indiegame #gamedev #indiedev #screenshot #demo #free

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You don't have to worry about inventory space anymore. There's enough space to last the whole game.

Try the demo: https://store.steampowered.com/app/2092270/Resonant_Blade/

#indiedev #screenshotsaturday #gamedev #pixelart #scifi #madewithunity #indiegame

I like the look of my Stats.
I died to many times for Deaths to count

The stats system isn't finished, and will probably have a lot more (such as Versus kills, survivals etc).

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For the 4th of July, I added the "firework launcher"!

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The momentum bar will replaced by the Overdrive Gauge.
More baseball theming I couldn't do before!

I filled it with Baja Blast.