

Post GameDev things!


Keep your balance 🧘♀️🍃🌸


What do you do to meassure your level design difficulty? Finally :) We are done with our tool to collect some automatic data on how difficult our levels are. Its an AI to find its way to the goal, and collect data along the way!










After 5 years of development, we're proud to announce that Bound by Blades is now out on Steam and GoG!
https://store.steampowered.com/app/973070/Bound_By_Blades/
I finally finished my tutorial/devlog series in which I share how very cool and modular (retro Pokemon like) turn based combat system can be built in Unity. More about the full series in the article.




The Backrooms: Realism - Gun Teaser





















































Found the secret passage leading into the weekend! 🥳
Have a great one!





















@steelwoolstudios 's Creative Director Jason "Jtop" Topolski and Design Director Brian Freyermuth joined us for an interview with Mr. Jolt aka @BabblingBendu
! Watch the replay here.



































I miss you GAMEJOLT. Here's something new I'm working on. This also shows my first ever 3D animated boss.
Wishlist: https://store.voxpopgames.com/store/685









I added stealth to my RPG!
Now you can sneak around town in a barrel to avoid battles or enter restricted areas!
Check out my latest devlog to see the whole feature in action: https://youtu.be/84VqkIoxBNY
It's fun. I promise!

I added STEALTH to my DREAM RPG – Devlog 2
In this devlog, I discuss implementing companion follow behaviour, stealth and Enemy AI for my turn-based RPG in Unity.SUPPORT MY DREAM OF BECOMING AN INDIE ...
https://www.youtube.com/watch?v=84VqkIoxBNY












Welcome to the Game Development Community on Game Jolt! 🎮
Share your in progress games, videos or articles you find about game development, screenshots of your development progress and more!
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Art by @KniteBlargh !
