All Posts in GameMaker

Share your creations!
Loading...

For day 564 of coding, the player's dash can now move based on the player's current direction

Loading...

For day 563 of coding, the player no longer changes direction mid dash when they hit a wall. I have noticed however; that when trying to dash against the wall, the player will move in a different direction

Loading...

I’m re-doing FAUXTALE’s text engine, but it’s not going well…

#WIPWednesday

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770

Loading...

For day 562 of coding, I am working on the player's dash. I will need to find out why the player changes directions instead of stopping when they hit a wall

Loading...

How do you do, fellow kids!

I'm finally here. With some LeAkS! I have not 1, not 2, but 3 new levels. You'll see them in SAGE 2024 and now enjoy some lil' parts

#gamedev #leaks #sneakpeek #gameplay #dev #games

Loading...

Added graze and a functional TP meter to battles!

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770

Loading...

For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!