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For day 564 of coding, the player's dash can now move based on the player's current direction


For day 563 of coding, the player no longer changes direction mid dash when they hit a wall. I have noticed however; that when trying to dash against the wall, the player will move in a different direction


I’m re-doing FAUXTALE’s text engine, but it’s not going well…

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770


For day 562 of coding, I am working on the player's dash. I will need to find out why the player changes directions instead of stopping when they hit a wall




Added graze and a functional TP meter to battles!

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770


For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!