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For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

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The first 5 levels basically serve as a tutorial for the main mechanic and basics of the game.

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depepr jar

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For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

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I made a second-person boss fight for my game :D

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Long ago, the Nocturne + humans were at peace. 🌟

📖But famine breeds corruption.

Only an unlikely hero, equipped with the might of the 🗡️GIGASWORD, can save humanity from peril.

This retro-inspired puzzle platformer by Studio Hybrid releases Oct 2 on PC.

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For day 927 of coding, I made the selection text box able to adjust size according to text

You just need to jump at the right times to complete the level... However, you can only complete it when you're out of power...

I've been adding some 3D scenes to certain parts of my 2D game. :D
What y'all think?