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For day 264 of coding, I made it possible to go the another area through the exit tiles


For day 263 of coding, I've figured out how to use the function tilemap_set()
With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles
Example being the rocks in this video


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For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map


https://www.youtube.com/watch?v=Go4b_8bTIwo0:01 / 4:31
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For day 261 of coding, there was a problem where the projectiles only show on part of the map.
Because of this, the projectiles now self-destruct after going far enough from the player
I do plan to eventually have them self-destruct off camera




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For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles