General in GameMaker


Loading...For day 307 of coding, the mouse can now select from the pause menu like how it was done for the title menu

Loading...For day 306 of coding, I changed how the bullets disappear off screen so it will be based on the camera position instead of distance from player
Happy Spooky Month!
We added a kitty!

Guard a remote outpost while battling enigmatic threats in @abtoscovert
a survival horror that dares you to find the truth๐ฒ
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Loading...For day 305 of coding, I fixed the code for aiming the lobbed fireball
Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended

๐ Excited to report that Selini - @cymbangames has reached new milestones.
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Loading...For day 304 of coding, I have altered the way the lobbing fireball works
The player can decide where to lob the fireball, though there is a minimum distance it can be thrown







