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For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should

shaders 🥔

Hey, indie game devs! What kind of game assets are you mostly short of?

#assetstore #gameassets #IndieGameDev #indiedev #IndieDevs #itchio #unitystore #indiegamedeveloper #indiegames

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For day 506 of coding, have randomized the exit placement a bit. I will have to refine it a bit to at least ensure that a exit is placed

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For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances

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For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets

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For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room

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For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them

Hello everyone! Long time no see. I have had a lot of crap happen but now I am back! I have started a revamped version of Losing Sanity and it is doing way better than before. I am also going to post edits cause like why not. But Expect updates.

#back

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For day 501 of coding, the starting room spawns where the player's spawn point is located