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For day 511 of coding, I made an attempt at have some rooms have a wall in the center of the room. The results are not looking too good right now

How to make PS2 games run on Windows

https://youtu.be/Vwz3Kzh0j5o

How to make PS2 games run on Windows
In this video, we will guide you on how to play classic PS2 games on your Windows PC. Whether you're a gaming enthusiast looking to relive nostalgic moments ...
https://www.youtube.com/watch?v=Vwz3Kzh0j5o
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For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed

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SPLATTERVANIA 🔗- another game in development, but I will only upload the soundtracks while I finish the previous projects. 🩸

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Otro juego en desarrollo, pero solo subiré los tracks mientras termino los proyectos anteriores.

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For day 509 of coding, I managed to fix the issue with the exit placement. The exit can now be placed on the last floor tile

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For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should

shaders 🥔

Hey, indie game devs! What kind of game assets are you mostly short of?

#assetstore #gameassets #IndieGameDev #indiedev #IndieDevs #itchio #unitystore #indiegamedeveloper #indiegames

  8 votes Voting finished
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For day 506 of coding, have randomized the exit placement a bit. I will have to refine it a bit to at least ensure that a exit is placed

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For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances