General in GameMaker



For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces


For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop
The reseting and Saving Update is here!!!


For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later


For day 523 of coding, I've made a basic fade transition for when the player goes down a floor


For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later


For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress


Let us go and see the Animals.
Also some sound testing.


For day 520 of coding, I made it to where the map resets when the player climbs the stairs


For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred