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For day 563 of coding, the player no longer changes direction mid dash when they hit a wall. I have noticed however; that when trying to dash against the wall, the player will move in a different direction

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770

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For day 562 of coding, I am working on the player's dash. I will need to find out why the player changes directions instead of stopping when they hit a wall

This is my game its smiliar to stick war legacy
it has 4 different types of chests
4 different rarities of cards
You choose your own desk and go into battle!
Win some games and gain new cards and gems!!!
https://gamejolt.com/games/stickman_tower/914770

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For day 561 of coding; I've used the "variable_get_hash," and the "struct_get_from_hash" functions to reduce how much reading needed to execute the random room choices

¡Hey! Countless Army is on the TD festival of steam!

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For day 560 of coding, I have fixed the issue with the path not reaching certain parts of some of the rooms

Nostalgia, Reflections from the Mirror of Time !

https://youtube.com/shorts/fD0fsHtfs74?feature=share

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For day 559 of coding, I made two additional rooms to test how it would affect the map layout. It appears that the path stops at the parts of a room that is uniquely shaped

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Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns