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A stranger chose you to uncover a dark disappearance. Will you reveal the truth… or regret knowing it?

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For day 956 of coding, I think I've finally fixed the collision problem

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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

New Rare Chests are here! shinier, harder to find, more epic rewards! ✨
Will you be lucky to open them in-game?

Send me a message and I’ll drop some bonus gifts in your inventory 🎁
👉 https://gamejolt.com/games/morana-online/1009305

#mmorpg #loot #drop #chest #fantasygame #gamedev

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

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