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For day 1008 of coding, I've added the zoom level display to the debug screen. I've also adjusted the box for the text to fit into

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For day 1007 of coding, I've added a way to cycle the zoom levels in reverse

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For day 1006 of coding, I've added more zoom levels to see how they appear. They all appear ok so far

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Version 1.0.0 is out !

https://gamejolt.com/games/spyrosunshine/997554

Starting today,I decided to post short - version of Spyro - Sunshine,which contains 3 levels to play. If there is any bug/glitch or something else,leave a meesage :)

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Every frame tells a story and my game is full of those

#gamedev #indiegame

I FIXED IT F*** YEEEEEEEAH!!!

why th does this code work in EVERY SINGLE PROJECT EXCEPT FOR MYCELIUM ASIDJASPFIDJA´FHAUNBDD

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For day 1005 of coding, I've adjusted the zoom speed a bit and cleaned up the code a bit

Thanks for the support! ❤️‍🔥

Remember that even a small Review on Steam means a lot 🙏
👉🏻
store.steampowered.com/app/2295610/Abathor

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For day 1004 of coding, I managed to code in a method to check each zoom level until it finds one that fits