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I am sorry to say this, but I am leaving the GameMaker Community, because this game engine is the worst game engines I ever touched in my life. GML Code confuses me, and GML Visual is too limited. And I am leaving the GameMaker game jolt community.

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For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

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For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

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last post of the year, enjoy 🥔

(WIP)

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For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone

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For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

🎄 Christmas Event is now live in Countless Army! 🎄

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For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

Here’s two artworks showing the characters you’ll probably see most often in my game’s demo (other than Randy). The first shows Gertrude the Freakishly Large Moth, and the second shows Red the Dog.

Blog post these came from: https://jakerileygamedevblog.com/2025/12/23/misc-character-showc…

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For day 1083 of coding, it looks like I got the title fade to work properly now