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What makes 𝒚𝒐𝒖 want to learn about a game's combat system beyond the basics? (Other than the necessity of increased difficulty curve)

Share with me your stories.

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Eng: Do you remember that I have a horror game?... Yeah neither me but HEY, I have a new update + a little gameplay :3

Ptbr: Você se lembra que eu tenho um jogo de terror?... Sim, nem eu, mas HEY, eu tenho uma nova atualização + um pouco de gameplay :3

dropping some videogame wisdom

(i wonder if anyone knows what this is a reference to)

#spiritwell

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Trying to come up with ways to incorporate the environment and different elevations into combos.

Featuring a new attack at the end: Crossheider.

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Shmup progress update! Revisiting the first stage to add enemy animations, a mini boss and a vehicle! 😎
#shmup #shootemup #pixelart #gamemaker #gamedev #indiegame

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Menu is overall in now.

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

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demo video of a paint program im making to get familiar with surfaces in Gamemaker (7:42 long video)

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𝗗𝗮𝗿𝗸 𝗜𝗺𝗽𝗮𝗹𝗲

Holding down the attack button during 𝗣𝗶𝗲𝗿𝗰𝗶𝗻𝗴 𝗗𝗿𝗶𝘃𝗲's spear thrust changes the action into a flurry of sword stabs.

(Can be held down to extend from 9 up to 29 hits)

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am proud of this

sprite by :going

music by :Nickolas, BenyiC03

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