chatting in Gaming

Talk about gaming!
The biggest dev mistake I’ve made in the past of not adding a variety of enemies per level. I used the same enemy to increase their attack abilities per level like Tetris or Dr Mario in a 3d arcade fps. But was hurting the game play experience.
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Sonic Racing: CrossWorlds; recently reached 200 hours on Steam!!

What Game Are You Spending The Most Time Playing Lately? #GJAsks
Poppy Playtime.
I've decided to finally play the game and completed all 4 chapters. Chapter 3 is my favorite. Looking forward to playing Chapter 5 when it comes out! #poppyplaytime #poppy
What’s the biggest dev mistake you’ve/I'd officially made???? Finally!!!! An actual #Devruary question that's like a perfect one for me!!!!! Sorry folks!!!! Just got back from work!!!!!!
You Are Not Alone
(Warning)
This mode Contains Jumpscares and idk may make u hallucinate some eyes 👁👁🗨 just like that shadows in ur room
not for kids
on ur responsibility (did i spell that right?)


Happy Devruary!
Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment.
We also have a question for the devs of Game Jolt:
What’s the biggest dev mistake you’ve made?
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1The best time that I know when a game is ready to ship based on the game's performance. Fewer bugs at times can be overlook if it doesn't disrupt the performance. But glitches is another problem when many onscreen enemies causes it.
















