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It's been a while since my last post... I needed a break.

Anyway, I made that 3D thing that's actually called "billboarding". So, in the video you can see this in action.

Now you can walk among the scary math used in billboarding and that handsome dude

Lutaland - Monthly Devlog 1

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Results after the feedback!

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 2024.01.31 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Wasted 4 hours making a web simulation using Verlet Integration. Time well spent?

Friday (09/02/2024) at 6PM UTC+1, I'll be playing YOUR game!

🎮 Any game at any stage with a playable build
🤏 I'll play 4-5 games max
💼 It MUST be SFW as it will be streamed on Twitch and YT

📃 Use the form to register https://forms.gle/rDcPD8qxcRZJJ7wH7

How can you resist hugging Morps?! They are incredibly soft and irresistibly huggable🥰

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Freezing entire landscapes is not the only environmental effect you can trigger in our game. But I must say it is a pretty "cool" one. Oh wow, did I really just go there? Must be the sleep deprivation.

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Here's a deer painting for the game!

Round up your friends, and be the early birds catching all the Time to Morp related gossip.

Mark your calendars — Time to Morp drops on March 7th, 2024!🎮📅