questions in Indie Game

Share your creations!
#Devruary Though I am sticking with Ren'Py and drawing for now due to convenience, I would really like to learn 3D modeling and animation to build a hybrid VN game someday!
This Devruary thing has been lots of fun! Here's hoping it comes back next year!
1Huge thanks to Game Jolt for featuring us! Since we have so many new friends here, weβre running a poll to see what kind of content you want to see. Let us know what you're interested in!
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Loading...I already finishe Sunset Vibres
radio
[Chill Music] (credits to @CLANYAGAMI
, @JadeJohnsonIndustries
, @Matidia
, @Ramiro_LD
:
).
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1#Devruary The main game dev achievement I am most proud of is the fact that I have never given up on my creations. Even if it takes me years to complete, I believe every story idea I have deserves to see the light of day in some way, shape or form.
1#Devruary The feature I am MOST excited for players to experience in the full release of Return to Eternity is...
...
...
...yeah, NAH, I don't have it in me to spoil the surprise LOL
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1#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.
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#Devruary What scares you most about releasing a game? 
I'd 100% say bugs, glitches and crashes! 
Sometimes, even after extensive testing, some just slip through and ruin the experience. You always gotta go back and fix them quick!
#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.
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#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.
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