All Posts in Koppy

Hop in!

Another mini comic!
These comics will be more of a "guide" to play the game rather than an actually story driven webcomic, but only for now as I want to start with simpler stuff.


My first shot at a webcomic! Starting simple and small.

Lunch break!
#Devruary (day 19):
I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).










More backgrounds added!
There are many colours to pick from...

Loading...
1
1
Loading...
1
1
#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far



#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems.
(Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.



#Devruary Sidetracking between different projects at once!
I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on. 



#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.
It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).





