videogamedesign in Pixel Art

Post those pixels!

This unnamed fella will be the first unlockable character in my current game project

About 3 years ago me and a friend decided we wanted to create a video game together, now equipped with a new pc, I can finally live it out!

Loading...

#NinjaScroller 1.59.9 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.01.06

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

These are the new rooms I've constructed which shows the ruins.

However, Boss Rush Jam 2024 has started so I will shelf this game until the jam is over.

Loading...

When making games on the NES, nothing is easy!

With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.

Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!

Here's my #Goblin #GameDev Progress Post for December!

Happy New Year everyone!! I hope you all had an amazing holiday!

I got a bunch of stuff done this month, including stuff I'd been putting off for a while so I'm really happy with my progress!

Loading...

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

Working

after a long time doing laziness, I finally finished the village of the ruins, although I still need a room and the main thing is done.

Loading...

#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.01.05 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Loading...

I think I fixed the Goblins.

I ended up adding 2 extra States, one for entering a object and one for leaving.

That didn't actually fix it, it just made things easier and better.

The fix was adding an exit to the wander state.