videogamedesign in Pixel Art

Post those pixels!

Teasers

Added a bit of code to stop Items getting stuck in walls...might need to disable the throw/bounce code when doing it

Doing some testing

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.03.29 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Old symbols I made for Starglow

#pixelart #rpgmaker

A lot of time has passed since our last post and a lot has changed in the development of Tales from Astora. We decided to redesign the game completely, turning it into a 2D game. We also changed the engine that we use to develop it,we now use RPG Maker MV

  6 votes Voting finished
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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.03.29

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Barrels (and the other Underground things)

Because Rocks get squash/squeezed when you hit them I should really work out the correct offset for Barrels, but MWEH! If I give them 1 HP it doesn't matter

now I've drawn them, I get to sleep

Added Ceramic Pots to smash and Gobloons to collect.
They go straight into your wallet instead of your inventory!

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Removing the usual limits of mechanics and let things go totally crazy is one of the most fun things to play around with 🥳

Combined with fancy effects, you can get quite the light show!

(Particle counter is up in the 5 digits range 🔥)